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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">    Copyright (C) 2019 Zongming Liu &lt;1849059316@qq.com&gt;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">    This program is free software; you can redistribute it and/or modify</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">    it under the terms of the GNU General Public License as published by</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">    the Free Software Foundation; either version 2 of the License, or</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">    (at your option) any later version.</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">    </span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    This program is distributed in the hope that it will be useful,</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">    GNU General Public License for more details.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">    </span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">    You should have received a copy of the GNU General Public License along</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">    with this program; if not, write to the Free Software Foundation, Inc.,</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#ifndef ProgramStateCache_h__</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#define ProgramStateCache_h__</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &quot;../base/common.h&quot;</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &quot;../utility/Singleton.h&quot;</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &quot;../utility/MacroTool.h&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="keyword">namespace </span>SkyEngine2d</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;{</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    </div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    <span class="keyword">class </span>ProgramStateCache;</div><div class="line"><a name="l00030"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_depth_stencil_state.html">   30</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_sky_engine2d_1_1_depth_stencil_state.html">DepthStencilState</a></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;    {</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        ID3D11DepthStencilState*  DepthNone() <span class="keyword">const</span>;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;        ID3D11DepthStencilState*  DepthDefault() <span class="keyword">const</span>;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;        ID3D11DepthStencilState*  DepthRead() <span class="keyword">const</span>;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;    </div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a> * m_programStateCache;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    </div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        FRIEND_CLASS(<a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a>);</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    };</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    </div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_rasterizer_state.html">   43</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_sky_engine2d_1_1_rasterizer_state.html">RasterizerState</a></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    {</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        ID3D11RasterizerState*  CullNone() <span class="keyword">const</span>;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        ID3D11RasterizerState*  CullClockwise() <span class="keyword">const</span>;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        ID3D11RasterizerState*  CullCounterClockwise() <span class="keyword">const</span>;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        ID3D11RasterizerState*  Wireframe() <span class="keyword">const</span>;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a> * m_programStateCache;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        FRIEND_CLASS(<a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a>);</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    };</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    </div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_sampler_state.html">   55</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_sky_engine2d_1_1_sampler_state.html">SamplerState</a></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    {</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        ID3D11SamplerState*  PointWrap() <span class="keyword">const</span>;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        ID3D11SamplerState*  PointClamp() <span class="keyword">const</span>;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        ID3D11SamplerState*  LinearWrap() <span class="keyword">const</span>;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        ID3D11SamplerState*  LinearClamp() <span class="keyword">const</span>;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        ID3D11SamplerState*  AnisotropicWrap() <span class="keyword">const</span>;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        ID3D11SamplerState*  AnisotropicClamp() <span class="keyword">const</span>;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    </div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a> * m_programStateCache;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        FRIEND_CLASS(<a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a>);</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    };</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    </div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_blend_state.html">   70</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_sky_engine2d_1_1_blend_state.html">BlendState</a></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    {</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        ID3D11BlendState* Opaque() <span class="keyword">const</span>;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        ID3D11BlendState* AlphaBlend() <span class="keyword">const</span>;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        ID3D11BlendState* Additive() <span class="keyword">const</span>;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        ID3D11BlendState* NonPremultiplied() <span class="keyword">const</span>;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    </div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a> * m_programStateCache;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        FRIEND_CLASS(<a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a>);</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    };</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    </div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_program_state_cache.html">   83</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;        :<span class="keyword">public</span> <a class="code" href="class_sky_engine2d_1_1_singleton.html">Singleton</a>&lt;ProgramStateCache&gt;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    {</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        SINGLETON_CLASS(<a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a>);</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    </div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_blend_state.html">BlendState</a> * getBlendState()<span class="keyword">const </span>{ <span class="keywordflow">return</span> m_blendState.get(); };</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_depth_stencil_state.html">DepthStencilState</a> * getDepthStencilState()<span class="keyword">const </span>{ <span class="keywordflow">return</span> m_depthStencilState.get(); }</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_rasterizer_state.html">RasterizerState</a>* getRasterizerState()<span class="keyword">const </span>{ <span class="keywordflow">return</span> m_rasterizerState.get(); }</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_sampler_state.html">SamplerState</a> * getSamplerState()<span class="keyword">const </span>{ <span class="keywordflow">return</span> m_samplerState.get(); }</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a>();</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        ~<a class="code" href="class_sky_engine2d_1_1_program_state_cache.html">ProgramStateCache</a>() {}</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;        std::unique_ptr&lt;BlendState&gt; m_blendState;</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        std::unique_ptr&lt;DepthStencilState&gt; m_depthStencilState;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        std::unique_ptr&lt;RasterizerState&gt; m_rasterizerState;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        std::unique_ptr&lt;SamplerState&gt; m_samplerState;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    </div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        FRIEND_CLASS(<a class="code" href="class_sky_engine2d_1_1_blend_state.html">BlendState</a>);</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        FRIEND_CLASS(<a class="code" href="class_sky_engine2d_1_1_depth_stencil_state.html">DepthStencilState</a>);</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        FRIEND_CLASS(<a class="code" href="class_sky_engine2d_1_1_rasterizer_state.html">RasterizerState</a>);</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        FRIEND_CLASS(<a class="code" href="class_sky_engine2d_1_1_sampler_state.html">SamplerState</a>);</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        ID3D11Device * m_device;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;    };</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;}</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="preprocessor">#endif // ProgramStateCache_h__</span></div><div class="ttc" id="class_sky_engine2d_1_1_program_state_cache_html"><div class="ttname"><a href="class_sky_engine2d_1_1_program_state_cache.html">SkyEngine2d::ProgramStateCache</a></div><div class="ttdef"><b>Definition:</b> ProgramStateCache.h:83</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_singleton_html"><div class="ttname"><a href="class_sky_engine2d_1_1_singleton.html">SkyEngine2d::Singleton</a></div><div class="ttdef"><b>Definition:</b> Singleton.h:35</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_depth_stencil_state_html"><div class="ttname"><a href="class_sky_engine2d_1_1_depth_stencil_state.html">SkyEngine2d::DepthStencilState</a></div><div class="ttdef"><b>Definition:</b> ProgramStateCache.h:30</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_sampler_state_html"><div class="ttname"><a href="class_sky_engine2d_1_1_sampler_state.html">SkyEngine2d::SamplerState</a></div><div class="ttdef"><b>Definition:</b> ProgramStateCache.h:55</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_rasterizer_state_html"><div class="ttname"><a href="class_sky_engine2d_1_1_rasterizer_state.html">SkyEngine2d::RasterizerState</a></div><div class="ttdef"><b>Definition:</b> ProgramStateCache.h:43</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_blend_state_html"><div class="ttname"><a href="class_sky_engine2d_1_1_blend_state.html">SkyEngine2d::BlendState</a></div><div class="ttdef"><b>Definition:</b> ProgramStateCache.h:70</div></div>
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